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Azeroth: Starting with Eagle Eye in the Necropolis
Author: A Soldier 55
Summary:
What's it like to experience the Necropolis in the world of Azeroth, with the Heroes of Might and Magic III system?
What?! My initial special skill is Eagle Eye?! I'm a trash Eagle Eye user.
However, Rhodes soon discovered that Eagle Eye wasn't so bad after all, because it allowed him to steal other people's spells.
Ding-dong: After a fierce battle, you have learned Frostbolt, Arcane Missiles, Flash of Light, Rain of Chaos, Chain Lightning...
As a transmigrator, it's reasonable for me to have holy light in my left hand, fel energy in my right, arcane radiance above my head, and shadow power beneath my feet, with the Force of life and death imbued within me!
The six fundamental forces of the universe will be at my disposal.
The units can be used in even more creative ways: Skeleton Warriors can be trained into Royal Terror Guards, Zombies can be upgraded into Abominations, and Wraiths can be transformed into Banshees.
Vampire King: Modify the Blood Mage Salian; Dread Knight: Enhanced by runic power, upgraded Death Knight.
Bone Dragon: From now on, you are no longer the strongest Tier 6 unit, but a mighty Frost Bone Dragon!
And I have more than just cemetery cities; I also have castles, ramparts, towers, hell dungeons, strongholds, and fortresses at my disposal.
Chapter 1 The Tragic Transmigrator, Heroes of Might and Magic 3: Graveyard City
A gust of cold wind blew by, and Rod, who was only wearing a shirt and shorts, shivered.
"Hiss... Damn... What's going on? Why am I here?" Rhode said, shrinking his body.
What the hell?! I just got home from get off work, happily started a game of Heroes of Might and Magic III, and was planning to crush this noob computer.
As a result, I had just randomly selected a graveyard race, and in the blink of an eye, after a dizzying moment, I found myself here!
Rhodes surveyed his surroundings. The houses were dilapidated, with broken windows and drafts coming in from all directions. The architectural style resembled that of medieval Europe.
There was still a trace of dried, dark red blood on the bed sheet, and the furniture in the room was in a mess, indicating that the owner of the house had left in a hurry.
The occasional roars of monsters echoed around, sending a chill down Rhode's spine.
"Is this... time travel?" Rhodes muttered to himself, rubbing his still sore neck and looking at the desolate scene outside the house.
It's shortening my lifespan! I'm just an honest, hardworking office worker. Although my monthly salary is only six thousand yuan, my life is still quite comfortable.
He had never considered time travel; he absolutely did not want to! Especially not to be transported to a place that looked so strange.
Rod cautiously leaned out of the window and looked out, and then he saw a horrifying scene.
A rotting corpse, with only a few ounces of rotten flesh remaining on its body, several large holes in its bald head, yellowish-green brain matter oozing from its severed eye sockets, and a broken machete in its hand, was walking around.
Beside him were several skeleton warriors, reduced to mere skeletal frames, wielding broken iron weapons.
"Damn it!" Rod quickly crouched down and hid under the bed, not daring to move.
Have I been transported to the apocalypse? That doesn't seem likely! In your apocalypse, zombies carry weapons and can run around as skeletons.
This is definitely a bit surreal; could it be some kind of magical fantasy world? The surrounding architecture looks somewhat medieval!
You want to time travel? Fine, then! But at least let's go to a decent place, somewhere even remotely normal would be nice!
How did I end up in this godforsaken place? Those things outside are creepy enough, this is definitely not Earth!
Could it be that I, Luo, am going to die here today?!
Just then, a virtual screen suddenly appeared in front of Rhodes. In the center of the screen was a relatively large area that dynamically displayed the hero's full-body portrait.
The avatar shows your own appearance, and the panel displays your hero status and attributes, as well as the equipment slots.
"This is... the Heroes interface of Heroes of Might and Magic III?" Rhodes was shocked as he looked at the panel in front of him.
Level and Experience: The hero's level and current experience points/experience points required to level up are displayed below the avatar.
The hero's name is Rhodes, and his profession is wizard.
Main attribute: Attack power 1: A sword icon.
Defense 0: A shield icon.
Strength 2: Icon of a clenched fist. (Affects magic damage and maximum mana)
Knowledge 2: An icon representing an open book. (Affects maximum mana)
The hero's special ability is Eagle Eye. The skill list includes two skills: Basic Eagle Eye and Basic Necromancy. These are standard features for magic-based heroes in the Necropolis.
Below were 7 more troop slots. Rhodes checked his initial troop strength: 25 skeletons, 10 zombies, and 4 ghosts.
This troop strength is considered relatively lucky; at least they didn't only bring one squad of soldiers. Three squads is the highest they could manage.
So, is this considered my cheat code? It doesn't seem like a disastrous start; it's barely acceptable!
However, this hero's special ability is a bit speechless: Eagle Eye, the worst skill in the game, bar none.
This trick allows players to "steal" the enemy hero's magic, which seems powerful, but it's actually quite useless, the kind that even a vice general would find difficult to use.
Because you can only learn the magic by winning, and you lose if you lose. Also, you can only learn level one or two magic, and level three or four magic requires the corresponding wisdom spell to learn.
But learning magic in the wild, at witch's huts, or in magic temples, or in other cities, is much more effective than this. This skill is taking up eight precious skill slots for nothing.
It's ridiculous that a random hero would randomly generate this skill! It's utterly garbage.
As for the necromancy, that's a true divine skill, but it's also a standard feature of Necropolis heroes.
Rhodes quickly opened the spellbook panel, which only had one spell on it: Magic Arrow, the most basic and practical offensive spell in Heroes of Might and Magic III, and also quite useful in the early game.
If he could use magic or summon his own troops, it would be relatively safe. With a thought, Rhodes summoned a zombie from the troop grid, along with a skeleton soldier and a ghost.
A skeleton holding an iron sword, a limping zombie with only one hand holding a kitchen knife, and a ghost draped in tattered gray cloth.
This design is indeed from Heroes of Might and Magic III, which means that all the remaining units can be summoned. Rhodes tried to command these three big shots.
Left, right, swinging the sword—it's all fine. Summon all the soldiers, and dealing with this guy outside shouldn't be a problem.
Rhodes felt a little more confident. Since he had a hero panel, did he also get the Necropolis from the game?
Rhodes' eyes were drawn to the city interface.
Upon opening the city interface, Rhodes saw a gloomy, ancient castle, which was the main city landscape of the Necropolis in Heroes of Might and Magic III.
The city has four built-in buildings: the council hall, the tavern, the evil temple, and the fortress.
He clicked on the city interface of the cemetery, and a square building list appeared in front of Rhodes.
Internal Affairs Hall, Headquarters, Market, Blacksmith Shop, Shipyard, Council, Soul Tower, Skeleton Conversion Site, Tomb, Dark Curtain, Level One Magic Guild.
The seven types of buildings are also present: Evil Temple (Skeleton Soldiers), Graveyard (Walkers/Zombies), Spirit Tomb (Ghosts/Specters), Haunted House (Vampires), Tomb (Lich), Dark Temple (Dark Knights), and Dragon's Peak (Bone Dragons)!
Before starting the game, I thought I would just have some fun, so I didn't choose the highest difficulty of 200%, but instead chose the 160% difficulty.
So now I have 10,000 units of gold, 4 units of high-level resources (sulfur, crystal, gem, mercury), and 10 units each of low-level resources (wood and ore).
With decent initial funding and the Heroes of Might and Magic III Necropolis Castle, we at least have some security in this unknown world. We can be considered transmigrators with a cheat code.
After opening the construction page, Rhodes immediately chose to upgrade the council hall to the internal affairs hall, leaving the other buildings for later.
This building is of paramount importance; once completed, it will provide the town with 1000 units of gold resources daily.
Chapter 2 Cemetery Building Tree, Tavern Heroes
Rhodes planned to carefully consider the other buildings before deciding how to plan and construct them, striving to maximize profits.
Rod first tried clicking the "End Day" button, but found it had no effect.
The city's time display is the same as in reality. Only after a day has passed in reality can Rhode continue building the next building in the system interface.
Now a serious problem has arisen: resources are scarce. Basic construction is manageable, requiring only gold, stone, and wood.
Gold, wood, and ore are easy to obtain. If you upgrade to Congress, you'll have at least 4000 gold coins per day. After building a Market and upgrading it to a Supply Warehouse, it can provide one unit of wood and stone per day.
Therefore, Rhodes can build buildings that only require three low-level resources in the future; it's just a matter of time.
As for higher-level resources, Rhodes can't currently use a hero to explore the map and find them.
I wonder if mercury, sulfur, gemstones, or crystals exist in this world in reality? We could try to find out when we explore this world in the future.
If all else fails, the only option is to establish a market and exchange massive amounts of resources with unscrupulous merchants in the game for these high-level resources, but that won't keep up with the pace of the game.
Even the units produced each week may not be able to be recruited. The good news is that no computer enemies are coming to attack us.
What should we do next? Should we prioritize upgrading troop buildings or other buildings?
Unit buildings can recruit necropolis units, while magic guilds can teach spells. I now have an offensive spell.
Other facilities include a blacksmith shop where you can buy first-aid tents, a market and a supply warehouse where you can exchange items and receive resources for free.
As for the Dark Sky Curtain, I wouldn't even take it for free. The Skull Slash for switching scenes and the Tomb for the future are worth considering.
After thinking for a moment, Rhodes decided that the main focus should be on developing the economy. Upgrading the Council building to the Internal Affairs Hall requires prerequisite buildings, namely the Market, the Blacksmith Shop, and a Level 1 Magic Guild.
To create a market, you need 500 gold units and 5 wood, while a blacksmith shop requires 1000 gold units and 5 wood.
A level 1 magic guild requires 2000 units of gold, 5 ores, and 5 pieces of wood, while a council is simpler, requiring only 5000 units of gold.
Currently, there is enough ore to complete all the prerequisite buildings. However, there is a shortage of 5 pieces of wood, but these resources can be purchased with gold coins in the market.
Although the price was outrageously high, Rhodes had no other choice. He decided to build a market tomorrow, spending 500 gold and 5 pieces of wood, and then build the Magic Guild.
The market allows you to exchange goods, while the magic guild allows you to learn five new spells.
All that's left is to accumulate gold coins. Rhodes estimates that he'll have 15000 units of gold in about half a month, which should be enough to buy 5 units of wood. Then it'll be time to upgrade the resource warehouse and the council.
Rhodes turned his gaze to the other buildings in the town, starting with the tavern.
This is a very important building in Heroes of Might and Magic III. Here you can obtain some basic information and purchase your heroes. The commission for each hero is 2500 basic gold units.
Rhodes clicked on the tavern and entered it. The tavern was also a virtual interface, with a bartender wiping glasses and two heroes sitting inside.
After entering the tavern interface, Rhodes automatically received the tavern usage information. The tavern can provide Rhodes with information for free, but Rhodes currently has no opponents, so there is no information in the Thieves Guild.
After purchasing a hero, the tavern will automatically refresh with a foreign hero, but the hero will only have one unit.
A week later, another hero from your own race will appear and you can purchase it from Rhodes. Just like in the game, Rhodes can purchase a total of 8 heroes, but this does not include himself.
That's pretty good; at least you have one more controllable hero, which is a significant advantage.
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