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However, it's very likely that the entire doll's durability wasn't reset to zero; it's more likely that only the "eyes," the part used for observation, were damaged.
Even so, they no longer had the ability to continue exploring.
At this point, all they could do was set the speed to the highest setting and turn the joystick backward to see if any of the puppets could run back from the frozen ground.
Although there is no need to recycle them, these are very meaningful souvenirs for believers.
If it can be recycled, it's best to try to recycle it.
It's similar to a war that happened in history, and then a general's weapon left behind in the war.
After this war, these dolls became historically significant as the forerunners of the White Sea Project.
These puppets entered the White Sea even before the heroes!
The three shifts continued like this for an unknown amount of time, until one after another, the vision of the [Exploration Doll] disappeared above the frozen ground.
Even the most steadfast believers become numb after staring at the screen for an extended period of time in boredom.
Almost all believers saw the same scene during their exploration.
It was an endless expanse of snow, tinged with a grayish-white hue, amidst the wind and snow.
Zero intelligence, zero gains; aside from the increasing time and the growing number of damaged dolls, there was practically nothing of value.
There are also some gains that I don't know if they can be considered gains, and many times they can only be regarded as occasional surprises in a vast expanse of white.
These are the few pieces of ice that you might only encounter occasionally on the permafrost, or the icebergs you might run into once in a long while.
Amidst the endless expanse of white, this was already an incredible surprise.
At least something "changed" happened.
Day after day passed, and they heard that the first manned icebreaker had set sail for the White Sea and that very day they towed back a hull.
They heard that the second icebreaker had reinforced the seam and set sail again, successfully returning from the White Sea.
Thus, the first generation of icebreakers was built.
It should be said that the first generation of icebreakers was functional, but it is unknown how far they could ultimately reach.
Icebreakers are far slower than high-speed nimble warriors; their design is intended to ensure warriors have sufficient food even in the frozen ground.
Therefore, when the first generation of icebreakers was officially built, an expedition that required time to prove its worth followed.
The Saintess Squad was not included in this expedition.
The participants consisted of five high-magic-power heroes, four high-agility heroes, and one reconnaissance-type hero.
The reason is that the icebreaker is not very fast; what takes a whole day to travel is only a few hours for a highly agile warrior.
If the icebreaker does break down en route, the heroes can easily return through the frozen tundra with the food they carry and the protection of the heroes with high magic power.
The reason why multiple highly agile warriors are needed is quite simple.
That is the fear of getting lost.
If you are alone while moving, no one can guarantee that they won't get lost.
However, if the four of them each lead the other heroes in the same direction, they are less likely to get lost in the snow.
It wasn't a single point that moved, but rather four people forming a line.
If anyone suddenly goes astray, the other three will immediately realize what's happening.
Because whoever goes astray will quickly fall behind the others.
Once they return to the correct route, the four of them can continue moving in the correct direction.
Incidentally, this generation of "icebreakers" is designed not to turn.
It's not that you can't adjust the direction using magic, but rather that when magic is injected, the icebreaker will always move at a constant speed towards the front of the ship.
In addition, due to the influence of the external Aizun array, the icebreaker will not be blown off course by the wind.
Irene confidently assured that no matter how strong the wind was in the frozen ground, or even if a blizzard struck, the ship would only move in a fixed direction.
Even if the ship is blown to pieces in a strong wind and its durability is completely depleted, its course cannot be changed!
Unless the waterway is altered by human intervention.
As for why Irene dared to make such a guarantee, it's naturally because...
Humans face pressure when entering the White Sea, but she doesn't.
In other words, the wind element is mixed with the water element and the magic inherent in the demon race; otherwise, she could have designed a magic circle that would completely avoid the damage caused by the wind.
Ultimately, this is just "natural wind," not "wind magic" controlled by demons.
She can't be completely immune to wind magic; she still has to use magic and enchantment to resist it.
But the strength of this wind is nothing compared to the wind magic of a high-level demon!
The believers' exploration continued, and after some time, they heard that the first-generation "icebreaker" had successfully completed its voyage.
In reality, it was just going out for two days and then taking two more days to come back.
In just a few short days, the development of the second-generation icebreaker began.
The shortcomings of the first-generation icebreaker were very obvious; the initial goal of its development was simply to create a shell that could enter the permafrost.
First, this shell makes it impossible to observe the outside world, and it is inconvenient to enter or exit, and it is impossible to confirm the direction.
In addition, the ship's design was based on ships on water. After the first generation, the heroes realized that it could be designed to be more "resistant to wind".
The original design was merely a clumsy imitation of a boat on the water, while the second generation required a complete redesign.
Next, we need to start adding equipment to the ship.
At a minimum, there needs to be equipment to indicate directions and equipment to preserve food in the event of ship damage.
After the icebreaker was damaged, it could only rely on high-magic heroes to protect its food supplies.
However, if there were a box that could withstand the severe cold, there would be no need to use magic for protection. You could simply carry the box and use magic to protect it when you needed to eat.
All development by the heroes at this stage must be based on the most extreme conditions.
Some time later, the believers heard that a new batch of materials had been obtained through various heroes in the White Sea Project.
These materials will be of great help in development, especially for various equipment that can be used in permafrost.
At this point, the [Exploration Doll] had already been used up by more than half.
Although they were replenished soon and obtained more [Exploration Dolls].
However, after a long period of exploration of that snow-white world, many believers have lost their enthusiasm for exploration.
Rather than walking day and night on the snow, they would rather watch the sky turn from dark to deep blue all night long, until dawn.
The newly arrived [Exploration Doll] will have to start all over again, and the previous exploration progress will be reset to zero.
and so……
Those believers lacking enthusiasm for exploration were all "transferred," replaced by 3% more enthusiastic believers to continue the exploration.
As long as the people are changed frequently, there is no need to worry about the believers becoming lax!
With the arrival of new materials, the second-generation "icebreaker" was quickly and successfully launched.
The chaos on the demon side is not something that can be stopped in a day or two. It will probably take several years to recover from a disaster of this magnitude.
However, before the chaos in the lower viscount domains could be resolved, the count cities in various places above began to descend into chaos.
Also influenced by the [Chaos Demon], large demon organizations in various regions, second only to the Earl's family, began to become active one after another.
If they don't fight, they'll cause trouble.
In terms of combat strength, these large demon organizations are definitely inferior to the lord families.
For example, Dawn would have been completely defeated in the battle against the Erwin family if it weren't for the overwhelming attacks of the heroes' special abilities.
Dawn has already played all its trump cards, while the Erwin family hasn't even released its core combat power yet.
The opening of the [White Realm] even wiped out most of the high-level combat power of [Dawn].
At that time, Earl Erwin had only just begun to exert his power.
Even with the strength of Dawn's preparations, they were still unable to completely defeat the Erwin family.
The same applies to other cities.
Should we fight?
That's the lord's home turf!
In the end, it will be a lose-lose situation, and who will reap the benefits is anyone's guess!
Therefore, they won't take direct action, but will cause trouble in other ways.
For example, economic damage, without harming the interests of one's own organization, but also damaging the interests of the lord.
There have been instances of instigating internal strife, spreading rumors, inciting hatred among the people, and even turning members of other lord families against their cause.
There are also instances of instigating different events, staging plays, fabricating evidence, and stirring up conflicts between earl families in different cities.
More extreme examples include tactics such as "I won't make money, but I'll make sure you don't make any either," "damaging the city's core hubs," and "destroying major transportation routes," which can easily harm everyone's interests.
But since they are demons, it's not surprising that they can be a little crazy.
Their lives are their bottom line; as long as their own lives aren't at risk, such methods are nothing.
The counts will naturally retaliate and will find ways to resolve the situation.
however……
With them in such disarray, no demon race cared about expanding their territory anymore!
This task was originally assigned to [Chaos Demon], but now Chaos Demon can't be found, and instead, most of the demon race has become imitators of [Chaos Demon].
The "chaotic demons" that had been suppressing every city suddenly disappeared overnight.
Meanwhile, some inconspicuous murders were quietly taking place in various marquis cities.
However, such murders occur countless times every day among the demons, and no one cares about them at all.
I don't know how much time has passed...
……
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